Planting Beds
by Ian Ibbotson
Introduction
The main planting beds are created by using the same method as the car park ie by creating a terrain. Furthermore, more detail can be added to the terrain objects after creation by adding splines. Beds that are delineated by a closed boundary can be created using a simple Subdivide modifier
Download Sample Data
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kf305_files.zip (262kb)
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Inner planting bed
- Either start from the previous stage or open kf305_01.max
The planting bed near the right retaining wall needs creating next using a simple Subdivide modifier:
- Detach the spline delineating the planting bed: Bdy planting beds.01 shown below in spline sub-object mode
- Apply a Subdivide modifier to a value of 0.3
- Convert to Editable Mesh
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Outer main planting beds
- Snap a new line to the edge of the pavement ramp
- Select this new line and Surface bed topline.02
- Create a Terrain Object
- Draw a line in the Top viewport in the middle of the terrain to control the mid points of the terrain thus:
- Add the line to the Terrain Object by pressing Add Operand
- Move the vertices of the line sub-object up and down to give the bed form and relief
- Convert to Editable Mesh
- Finally, remove unwanted faces spanning the paving area from the planting bed in face sub-object mode
- Repeat the operation with the last and largest planting bed planting bed
Finally add relief to the inner planting beds thus:
- Select the inner planting beds. These are called Bdy maze whole.02 if not renamed
- Isolate Selection
- Subdivide to a value of 0.3
- Convert to Editable Mesh
- Move up to a value of 0.1
- In Edge sub-object mode select the open edges and move the edges down 0.1
- Apply a Smooth modifier and turn smoothing Off
- Convert to Editable Mesh
- Repeat this procedure with the smaller planting bed near the wall
- Complete the site surfaces by selecting the seat base, extruding to 0.1 and converting to an editable mesh
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